It's been a while, and it's time to show you how Tribes evolved.
I made a new character art, and I am pretty satisfied with it for now.
Heroes on a new hexagonal map
As you can see, there are three new classes in addition to two basic ones: Shaman, Scout and Warrior.
Warrior can be considered a hardened verison of Hunter; Scout can travel longer distances and stay hidden from enemy. Shaman is a central player in a tribe: it can convert heroes of one class to another, more advanced.
How does it do it? Well, there is a special substance in a Tribes world – mystical mushrooms. Heroes can find those in a forest, and once they have some, a Shaman can perform a ritual of Shroomagic – which you can see below in a short video clip.
Another thing to mention is a dialog for chosing new hero class for a grown-up child. For now it's possible to choose between two basic classes: Gatherer and Hunter. The process is shown below.
Few more additions/changes include:
- a map is undiscovered at the beginning, and there is a fog of war
- a map is hexagonal now, and initial tribe location is a line of three hexes
- only children have age, just to track when they to become new heroes
- only Gatherers can bring and grow children – their role in a tribe is the safest one
This was a quick update on a slow development progress. Stay tuned!